Wiki
Combat
Fight to defend your people, or fight alongside them. Fighting is in person, with a weapon in either hand.
Stances and hands
A stance is a way of fighting. It holds the abilities you can use, including the combos for the left and right hands. Changing stance changes which motions are available. The items in the character's hands decide which stance that character is in. Utilize both weapons in each hand together to create crazy combos. Mix two magic types together, or use two of the same one for twice the power. Couple your magical attacks with accompanying physical attacks, or shoot magic right out of a bow. The combinations are endless.
What you can wear
Armor is worn piece by piece. Armor and jewelry occupy their own places on the body: head, neck, ears, shoulders, gloves, bracers, rings, torso, back, leggings, and boots. The two hands carry what you fight with.
Each piece of armor protects a different part of the body. Armor takes damage and breaks independently. Your character takes damage based on which part of the body is hit. If you are hit in a part of the body that is unguarded by armor, you will take damage.
Active Effects
Certain conditions can cause active effects on a character. These effects can inhibit and harm the character in the world.
None
Acts as normal, no changes.
Stasis
No gravity on the body. Cannot move. Cannot be moved. Cannot attack or use any abilities.
Paralysis
Responds to gravity. Cannot move, but can be moved. Cannot attack or use any abilities.
Frozen
Responds to gravity. Cannot move. Cannot be moved. Cannot attack or use any abilities.
Wet
Small decrease of Agility. If the character has both Cold and Wet, then they are Frozen.
Cold
Small decrease of Endurance. If the character has both Cold and Wet, then they are Frozen.
Petrified
Responds to gravity. Cannot move. Cannot be moved. Cannot attack or use any abilities.
Banished
No gravity. Cannot move. Cannot be moved. Cannot attack or use any abilities.
Rooted
Responds to gravity. Cannot move. Cannot be moved.
Stunned
Responds to gravity. Cannot move. Cannot be moved. Cannot attack or use any abilities.
Weighted
Increases weight.
Slowed
Decrease Agility by 20%.
Dazed
Decrease Agility by 50%.
Confused
For players, the forward key W acts backwards, and the backwards key S acts forward. The same swap applies to the other directions: the left key A acts like right, and the right key D acts like left.
Charmed
Responds to gravity. Cannot move. Cannot attack or use any abilities. Forced movement to charm target.
Fear
Responds to gravity. Cannot move. Cannot attack or use any abilities. Forced movement away from fear target.
Frenzy
Responds to gravity. Cannot move. Attacks nearest target.
Stagger
Responds to gravity. Cannot move. Cannot attack or use any abilities.
Sleep
Responds to gravity. Cannot move. Cannot attack or use any abilities.
Polymorph
Responds to gravity. Cannot attack or use any abilities.
Knockdown
Responds to gravity. Cannot move. Cannot attack or use any abilities.
Blinded
Reduced vision.