Wiki

Combat

Fight to defend your people, or fight alongside them. Fighting is in person, with a weapon in either hand.

Stances and hands

A stance is a way of fighting. It holds the abilities you can use, including the combos for the left and right hands. Changing stance changes which motions are available. The items in the character's hands decide which stance that character is in. Utilize both weapons in each hand together to create crazy combos. Mix two magic types together, or use two of the same one for twice the power. Couple your magical attacks with accompanying physical attacks, or shoot magic right out of a bow. The combinations are endless.

What you can wear

Armor is worn piece by piece. Armor and jewelry occupy their own places on the body: head, neck, ears, shoulders, gloves, bracers, rings, torso, back, leggings, and boots. The two hands carry what you fight with.

Each piece of armor protects a different part of the body. Armor takes damage and breaks independently. Your character takes damage based on which part of the body is hit. If you are hit in a part of the body that is unguarded by armor, you will take damage.

WATCH OUT! Some abilities have armor piercing and will ignore armor, but they won't damage your armor.

Active Effects

Certain conditions can cause active effects on a character. These effects can inhibit and harm the character in the world.

None

Acts as normal, no changes.

Stasis

No gravity on the body. Cannot move. Cannot be moved. Cannot attack or use any abilities.

Paralysis

Responds to gravity. Cannot move, but can be moved. Cannot attack or use any abilities.

Frozen

Responds to gravity. Cannot move. Cannot be moved. Cannot attack or use any abilities.

Wet

Small decrease of Agility. If the character has both Cold and Wet, then they are Frozen.

Cold

Small decrease of Endurance. If the character has both Cold and Wet, then they are Frozen.

Petrified

Responds to gravity. Cannot move. Cannot be moved. Cannot attack or use any abilities.

Banished

No gravity. Cannot move. Cannot be moved. Cannot attack or use any abilities.

Rooted

Responds to gravity. Cannot move. Cannot be moved.

Stunned

Responds to gravity. Cannot move. Cannot be moved. Cannot attack or use any abilities.

Weighted

Increases weight.

Slowed

Decrease Agility by 20%.

Dazed

Decrease Agility by 50%.

Confused

For players, the forward key W acts backwards, and the backwards key S acts forward. The same swap applies to the other directions: the left key A acts like right, and the right key D acts like left.

Charmed

Responds to gravity. Cannot move. Cannot attack or use any abilities. Forced movement to charm target.

Fear

Responds to gravity. Cannot move. Cannot attack or use any abilities. Forced movement away from fear target.

Frenzy

Responds to gravity. Cannot move. Attacks nearest target.

Stagger

Responds to gravity. Cannot move. Cannot attack or use any abilities.

Sleep

Responds to gravity. Cannot move. Cannot attack or use any abilities.

Polymorph

Responds to gravity. Cannot attack or use any abilities.

Knockdown

Responds to gravity. Cannot move. Cannot attack or use any abilities.

Blinded

Reduced vision.